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- on CheckRollover
- global theOne
- case rollOver(whichSprite) of
- 3:
- set the castNum of sprite 3 to member "Q1"
- if theOne <> 3 then
- turnOff(theOne)
- end if
- set theOne to 3
- updateStage()
- 4:
- set the castNum of sprite 4 to member "Q2"
- if theOne <> 4 then
- turnOff(theOne)
- end if
- set theOne to 4
- updateStage()
- 6:
- set the castNum of sprite 6 to member "Q3"
- if theOne <> 6 then
- turnOff(theOne)
- end if
- set theOne to 6
- updateStage()
- 7:
- set the castNum of sprite 7 to member "Q4"
- if theOne <> 7 then
- turnOff(theOne)
- end if
- set theOne to 7
- updateStage()
- 8:
- set the castNum of sprite 8 to member "Q5"
- if theOne <> 8 then
- turnOff(theOne)
- end if
- set theOne to 8
- updateStage()
- 9:
- set the castNum of sprite 9 to member "Q6"
- if theOne <> 9 then
- turnOff(theOne)
- end if
- set theOne to 9
- updateStage()
- 10:
- set the castNum of sprite 10 to member "Q7"
- if theOne <> 10 then
- turnOff(theOne)
- end if
- set theOne to 10
- updateStage()
- 11:
- set the castNum of sprite 11 to member "Q8"
- if theOne <> 11 then
- turnOff(theOne)
- end if
- set theOne to 11
- updateStage()
- 13:
- set the castNum of sprite 13 to member "Q9"
- if theOne <> 13 then
- turnOff(theOne)
- end if
- set theOne to 13
- updateStage()
- end case
- end
-